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From: "Adam Parrott" <sebring@mail.geocities.com>
Organization: Parrottsoft
To: Richard "Skid Vis" Lugo <skid@novia.net>
Date: Fri, 31 Jan 1997 19:16:24 -0600
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Subject: Re: is it really hard?
Reply-to: sebring@geocities.com
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Greetings Mr. Lugo.
You (Mr. Lugo) recently wrote to the List:
> I thought that amos was supposed to be an easy language to program
> in. So far everyone has told me to give up on my project because
> there's no way a newbie to amos would be able to code a one or two
> level demo in 6 months... what's with that?
First of all, Amos IS an easy language, especially if you own the
manuals, which I understand you don't, but even so, it is still
pretty easy to figure out (Amos Pro is even easier since there is the
built-in help program).
To your second question on "So far everyone has told me to give up on
my project.. what's with that?" Well, whoever told you that is wrong.
If you can use a computer (namely an Amiga), you can use Amos, and
there is nothing wrong with trying, especially since 6 months is
PLENTY of time to write a simple demo. Don't listen to the boneheads
telling you that you can't do it. Stick with it. The only way you'll
ever succeed is by trying and NOT quiting. Quitting is crap.
> I have a screen shot <in jpeg form> of what I'd like it the game to
> look like, I'd appreciate you pros out there looking at it and
> telling me if I can do it... better yet, maybe even help me with the
> source <by example>.
Well, as I'm sure you know that my recently-announced Team project
"Eventuator" is underway, so I may not be able to help with a whole
lot of source, but I think I can assist in some areas. Go ahead and
send me the jpeg uu-encoded (or however you wish) and I'll go ahead
and take a look at it.
P.S. All of you out there that are going around discouraging other
programmers on the List (especially newbies to the language of Amos),
stop it. If you are physically unable to say something encouraging
then shut up and get off of this List. We can do without it.